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Tyler1
🇺🇸 Gaming Verified

Tyler1

Tyler Steinkamp · Since 2014 · American

13.5M
Total Reach
7.2%
Engagement Rate
$40K+/mo
Est. Earnings
2014
Active Since

Who Is tyler1?

tyler1 is Tyler Steinkamp — the American League of Legends streamer who built 5.8 million Twitch followers and 5.2 million YouTube subscribers by embodying the most extreme version of the competitive gamer archetype that streaming culture had ever produced: genuinely, verifiably good at League of Legends, genuinely, verifiably angry about it, and sufficiently self-aware about both qualities to turn the combination into a performance that Twitch's audience found funnier and more compelling than any manufactured version of that character could have been. Born March 7, 1994, in Mechanicsville, Missouri, he began streaming League of Legends in 2014, was banned from the game by Riot Games in 2016 for "toxic" behavior — a ban that covered all 22 accounts he had been banned on individually — was featured on the front page of ESPN in the resulting media coverage, and was unbanned in January 2018 after demonstrating a year of reformed behavior, at which point his return stream averaged 381,000 concurrent viewers, making it the most-watched non-tournament League of Legends stream in Twitch history. The specific quality that made his toxicity narratively compelling rather than merely unpleasant was the context: he was not a bad player being angry about losing to better players, he was consistently one of the best ADC (attack damage carry) players on the server, which meant his anger at teammates was, much of the time, technically justified frustration from a professional-tier player whose team coordination was the limiting factor in his performance.

His audience's specific characteristic is the MFAM ("My Family") community identity — a term that reflects the parasocial warmth his audience has developed toward a creator whose on-stream personality is defined by competitive hostility, demonstrating that sustained emotional investment in a streaming persona does not require the persona to be conventionally likeable.

Origins: Missouri, League of Legends & the 2016 Riot Ban

Tyler Steinkamp began streaming League of Legends in 2014 from Missouri with a playing style and on-stream personality that Riot Games' community management systems were not designed to handle: genuinely exceptional at the game (consistently achieving high elo rankings, consistently producing highlight-worthy plays), genuinely hostile to teammates who played below his level, and willing to maintain that hostility across enough accounts that Riot's standard ban enforcement could not keep him off the game. His 2016 "indefinite ban" — which Riot announced publicly, which made national technology and sports media coverage, and which ESPN covered with the framing of the most-banned player in a professional esport's history being banned from all future accounts — produced the specific media attention that turned a successful Twitch streamer into a cultural figure. The ESPN coverage reached an audience that had never heard of tyler1 and introduced League of Legends' toxicity problem to mainstream technology journalism through the specific prism of someone who had been comprehensively banned from a game played by 100 million people, which paradoxically created his largest discovery moment before his biggest streaming achievements.[1]

The Unban Return Stream, MFAM Community & 5.8M Twitch Followers

Tyler Steinkamp's January 4, 2018 return stream — the first time he played League of Legends on a sanctioned account after the 2016 ban — averaged 381,000 concurrent viewers, which stood as Twitch's most-watched non-tournament League of Legends stream for years. The specific quality that made the return stream such a concentrated audience moment was the narrative structure his two-year ban had provided: an extremely skilled, deeply controversial player had been removed from the game, had maintained a Twitch streaming career across other games during his absence, had publicly committed to behavioral reform, and was returning with the entire League of Legends streaming community watching to see whether the reform was genuine and whether the skill had been maintained. The 381,000 concurrent viewers was the answer to both questions simultaneously. His post-return growth to 5.8 million Twitch followers and 5.2 million YouTube subscribers reflects the specific commercial value of authentic competitive gaming personalities at the highest skill level: viewers watch both for the play quality and for the emotional theater of watching someone genuinely invested in winning play a game that genuinely frustrates him.[2]

Career Timeline

14
2014
Streaming Launch — League of Legends from Missouri. Tyler Steinkamp begins League of Legends streaming. ADC player at challenger-tier skill level. Competitive intensity and genuine anger at suboptimal teammates become defining stream personality. Community forms around combination of genuine skill and genuinely explosive reactions. Multiple individual account bans accumulate.
16
2016
Riot Games Indefinite Ban — ESPN Coverage + National Media. Riot Games issues indefinite ban covering all current and future accounts. ESPN coverage introduces tyler1 to mainstream technology and sports media. Ban covers 22 accounts — described as "most toxic player" in League of Legends. Media attention produces largest discovery moment in his career before unban return. Continues streaming other games during League absence.
18
2018
Unban Return — 381K Concurrent Viewers. January 4, 2018: first return stream averages 381,000 concurrent Twitch viewers. Most-watched non-tournament League of Legends stream in Twitch history at time of streaming. Community growth accelerates. G Fuel and Scuf Gaming partnerships reflect competitive gaming audience commercial alignment. MFAM community identity establishes parasocial family dynamic around competitive persona.
24
2024
5.8M Twitch + 5.2M YouTube — Decade of Competitive League. 5.8M Twitch followers and 5.2M YouTube subscribers through ten years. Fortnite, DOTA 2 and other games supplement core League content during off-meta periods. 42K average concurrent viewers. MFAM community maintains loyalty across competitive seasons. Riot Games relationship normalized. tyler1 recognized as defining personality of Twitch's League of Legends streaming category.

Brand Deals & Competitive Gaming Creator Economics

tyler1's estimated brand deal rate is $25,000–$80,000 per YouTube/Twitch placement, reflecting 5.8 million Twitch followers and 5.2 million YouTube subscribers in the competitive gaming demographic — primarily young adult men aged 18–30 who play League of Legends or follow competitive gaming at the level where tyler1's skill is legible and his competitive frustration is contextualized rather than simply hostile. G Fuel (gaming energy drinks) and Scuf Gaming (professional-grade gaming controllers) are confirmed brand partners whose products are directly relevant to his audience's gaming consumption — the audience that watches the best League of Legends streamer is self-selecting into the demographic that invests in competitive gaming equipment and energy products. His YouTube channel's 15 million monthly views across League of Legends highlights and stream content clips extends his reach beyond his core Twitch audience to a broader gaming audience whose discovery of the tyler1 persona is mediated through highlights rather than live streams. For gaming creator rate benchmarks, see our influencer pricing guide and brand deal negotiation guide.

Related Creators

NICKMERCS's Warzone/FPS competitive streaming and tyler1's League of Legends competitive streaming both demonstrate that genuinely skilled, genuinely invested competitive gaming creates a different kind of audience engagement than entertainment-first gaming content: viewers come for the skill expression, stay for the emotional authenticity, and form communities around creators whose competitive investment they can vicariously experience. Both have built multi-million Twitch followings on the specific appeal of watching someone who is actually very good at their game and actually cares about winning — a combination that produces the engagement intensity that casual gaming entertainment content cannot replicate. TFIL's exploration horror content and tyler1's competitive rage content both demonstrate that authentically extreme emotional expressions — whether genuine fear or genuine competitive anger — create audience fascination that moderated or performed emotions cannot sustain at scale, because viewers can sense the difference between what someone actually feels and what they are performing for the camera, and authentic emotional stakes are irreplaceable.

For rates and benchmarks in this creator category, see our gaming influencer pricing guide.

Sources

  1. 1 ESPN -- tyler1: The Most Banned Player in League of Legends History and What His Riot Suspension Says About Competitive Gaming's Toxicity Problem (2016)
  2. 2 The Verge -- 381,000 People Watched tyler1's Return to League of Legends — Here Is Why That Number Matters (2018)

Platform Statistics

Youtube @loltyler1
5.2M
Followers · 15M/mo views
View Profile ↗
Twitch loltyler1
5.8M
Followers
View Profile ↗
X / Twitter @loltyler1
2.5M
Followers
View Profile ↗

More Videos

Newest Video

Channel Growth History

Year YouTube Subscribers Monthly Views Est. Annual Earnings
2026 5.2M 15M $480K – $1.7M
2021 3M 18M $480K – $1.6M
2018 500K 8M $96K – $336K

Data sourced from Social Blade & public estimates. Updated annually.

Estimated Sponsorship Rates

Market estimates — actual rates vary by deal structure & exclusivity

YouTube Dedicated Video $40K – $120K

Brand Deals & Sponsorships

BrandYearDeal TypeSource
Alienware 2020 Stream Sponsor Creator Disclosure
GFuel 2021 Brand Ambassador Creator Disclosure

Frequently Asked Questions

Tyler1's real name is Tyler Steinkamp.

Tyler1 was born on March 7, 1994, and is 32 years old as of 2026.

Tyler1's net worth is estimated at $4 million, based on platform ad revenue, brand partnerships, merchandise, and business ventures. This is an estimate — exact figures are not publicly disclosed.

Tyler1 is American, born in Missouri, USA.

Tyler1 — Official Social Media & Links

All accounts below are the verified official profiles for Tyler1. Follower counts are approximate and updated periodically.

Sponsorship Rates & Booking

Estimated net worth: $4 million. This figure is derived from YouTube ad revenue, brand deal income, equity stakes in business ventures, and merchandise sales. All figures are estimates based on publicly available data and industry benchmarks.
Based on publicly reported deals and industry benchmarks, a dedicated YouTube video integration is estimated at $0–$0, while Instagram posts are typically in the $0–$0 range. Actual rates depend on deal structure, exclusivity, and usage rights.
Tyler1's real name is Tyler Steinkamp. Born on March 7, 1994 in Missouri, USA.
Tyler1's combined reach across all platforms is approximately 13.5M:
  • Youtube: 5.2M followers
  • Twitch: 5.8M followers
  • Twitter: 2.5M followers
Tyler1 is managed by Independent. For sponsorship and brand partnership inquiries, contact the management agency directly.